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File Name: | Blender 3.3 LTS Principles of design – Environments A-Z |
Content Source: | https://www.udemy.com/course/blender-33-principles-of-design-environments-a-z/ |
Genre / Category: | 3D Tutorials |
File Size : | 4GB |
Publisher: | udemy |
Updated and Published: | October 24, 2022 |
Learn the principles of design & create any large/small scale environments
You will learn a few major things in this course with dozens of sub-topics.
You need to be good at one thing in 3D and focus your efforts on being a pro in a singular area. If you are just good at everything you will have a hard time succeeding since you really need to be great to stand out.
In this tutorial, I will take you through the initial concept to a final product ready for rendering inside of Blender 3.3 LTS or export to the Unity game engine and others.
Blender is an ever-evolving and frequently updated software. So, let me take you through an easy-to-understand walk-through so you can take your skills to the next level.
All updates are free after enrolling. Enroll today and let’s grow together.
#1. Principles of design. (Visual tools that help you structure your images)
- Lighting for multiple types of contrast to tell a story the viewers can understand
- Value contrast to draw the viewers’ eyes
- Color contrast to show importance etc
- Detail contrast
- Overlap to show scale and depth
- Repetition of objects to create a scene that vibes with the human mind
- Rhythm and randomization
- Shape repetition to make the viewer comfortable
- Overall scene balance
- Create a final focal point to tell your story
#2 How to implement those principles in a 3D environment when you follow all of the videos in this tutorial
- Philogix PBR Painter pro, Blenders answer to substance painter
- Full layer system for custom assets
- Full export of baked maps if you choose to export to other software
- Sculpting and modeling of environment assets with free brush assets (Blender kit)
- Scene composition and lighting exercises to practice what you have learned
- Plus so much more…
Things you will learn in this course but are not limited to.
- Large scale environments
- Learn LOD (Level Of Detail) for gaming standards in Unity & other engines
- Learn Philogix PBR Painter layer system for pro texture results
- Overview of Substance Painter for layer systems
- Procedural scattering of objects
- How to use weight paint to achieve precise results
- Adding physics to your environment water/fire/smoke/cloth
- Pro render settings
- Concept art and storyboards
- How to use camera culling with animation
- How to add details to your scene and texture with geometry nodes
- Create high-resolution water simulations
- Using volumetrics in large scenes
- Learn collisions and why they are needed
- Inflow and outflow physics
- Procedural workflow habit forming that will help you succeed
- Scene lighting
- Creating animation and the process
- Cleaning up a final scene and lighting
- Render/animate/export your scene
I will help you at any stage in your training, so please do not hesitate to join me in the Q&A. YOU WILL NOT BE IGNORED 🙂
Also, I will offer advanced courses and teach more techniques so the difference if you choose to enroll in my course is I will take care of you and always update this course each month with more training. Let’s face it. People don’t seem to care anymore after you have bought something from them.
DOWNLOAD LINK: Blender 3.3 LTS Principles of design – Environments A-Z
Blender_3.3_LTS_Principles_of_design_Environments_A-Z.part1.rar – 2.0 GB
Blender_3.3_LTS_Principles_of_design_Environments_A-Z.part2.rar – 2.0 GB
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