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|File Name:||Model and Texture A Game Asset – Full Process|
|Genre / Category:||3D Tutorials|
|File Size :||4.3GB|
|Updated and Published:||August 02, 2022|
We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
We even make a little holographic animation at the end to make our asset more interesting.
Using SubD modeling to create the High Resolution model.
Converting out High Poly model into a Game-ready mesh.
UV Mapping and getting the most out of our UV space.
Baking Normal Maps with Substance Painter.
Adding Textures and Decals with Substance Painter
Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
Making a Holographic Animation inside of Toolbag.
DOWNLOAD LINK: Model and Texture A Game Asset – Full Process
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