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|File Name:||Learn OpenGL Programming for Graphics and Games|
|Genre / Category:||Programming|
|File Size :||542MB|
|Updated and Published:||June 16, 2022|
What you’ll learn:
we would start with the basics of OpenGL so that the learner is well aware of the standard libraries and terminologies associated with the world of OpenGL.
Next, we would learn about Vertex Buffers in OpenGL. Vertex Buffer is used in OpenGL for uploading the vertex data
we would also have code organization in OpenGL which will enable the learner to develop an organized code by taking into account various abstraction techniques
In the final section, we would go through textures. Textures are an important section in OpenGL as it is an aspect of decoration of a 3D object typically.
As the design of the course to bridge the gap between the industry and the professionals who are willing to pursue their careers in the field of open and other graphics API the prerequisites at the eligibility criteria set for this OpenGL Training Certification is very minimal as the main target is to provide information and skills to all the individuals who are willing to enter the industry.
OpenGL is one of the most sought-after software skills when it comes to rendering of 2D or 3D vector graphics. It is a cross-language, cross-platform application programming interface (API). This API is used for interaction with the GPU (Graphics Processing Unit) as this interaction would help one achieve accelerated rendering.
Our course in OpenGL is not only useful for beginners who are just starting to lay their hands-on OpenGL, but for advanced developers as well who have been in this genre for quite a long time by refreshing the terminologies which are not generally used but are essential. Some key highlights of the course are as follows:
In this OpenGL Training Certification, we would start with the basics of OpenGL so that the learner is well aware of the standard libraries and terminologies associated with the world of OpenGL.
Next, we would learn about Vertex Buffers in OpenGL. Vertex Buffer is used in OpenGL for uploading the vertex data and this residing of data in the video device memory enhances the performance and finally enables the easier rendering of a video device.
Next, we would also have code organization in OpenGL which will enable the learner to develop an organized code by taking into account various abstraction techniques. Lastly in this particular section, we would also encounter a project which is a simple renderer to give a real experience of the rendering technique.
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