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An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
By the end of the Introduction to Rigging class:
The student will be expected to demonstrate a good understanding of basic rigging in Maya.
The student will be expected to demonstrate an ability to perform basic rigging tasks: place
objects in hierarchies, apply constraints, make set driven keys, make joints and IK chains, math
nodes, apply deformers and skinning.
The student will be expected to create a basic body rig.
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